Hi there, I'm Erin

A product designer building AI products and consumer mobile at scale — from the most-used feature on 9M+ Ray-Ban Meta glasses to AI-driven retention systems, with 0→1 range into new mediums like AR and robotics. 10 years of systems and product design, the last 5 at Meta. Now working AI-native, end to end.

01 · Ray-Ban Meta AI Glasses · Mobile App
LISTENING
One of the most-used experiences
across 9M+ Ray-Ban Meta glasses.
Design Lead (+ step-in PM)·Meta 2024

Built end-to-end with Spotify and six other audio platforms — spanning playback, voice interaction, multi-modal AI, and cross-device AR.

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02 · Meta AI · Mobile App
RETENTION SYSTEM
E2E Journey Lead·Meta 2026

Led the AI glasses retention lifecycle — defining when to nudge, what to surface, and how hard to push, with a shipped 30-day recap as its flagship.

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03 · FAIR · Human–Robotics Research
ROBOTICS
Self-Initiated Design Lead·Meta 2025

A story of carving out design's role on a robotics science team — inventing a 1:1 VR study with a Wizard-of-Oz robot to research human–robot interaction with no hardware, shaping model training and roadmap.

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AR / MR — two years of exploration

Orion · Meta Connect 2024 ↗
04 · Orion AR glasses

Why AR matters in everyday life

Explored useful, contextual digital objects in physical space.

  • Framed utility: when AR beats a phone screen.
  • Explored contextual tools: reminders, notes, calendar, and timers.
  • Defined Adaptive-to-Space: floating, attached, and grounded states.
MR Augments · Meta Connect 2023 ↗
05 · Meta Quest 3

Exploring MR augments

Explored persistent 3D objects and onboarding for a new medium.

  • Defined a 3D Solar System augment: placement becomes learning modes.
  • Designed augment onboarding: show value before controls.
  • Built learning by doing: practice placement, scale, and attachment.